Tiny Fiend (Demon), Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 10 (4d4)
Speed 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
11 (+0)
INT
6 (-2)
WIS
10 (+0)
CHA
5 (-3)
Skills Stealth +5
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Abyssal
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The abyssal rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) piercing damage. Creatures hit with this attack must make a DC 10 constitution saving throw or take 10 (3d6) poison damage and be poisoned for 1 minute, targets can repeat the saving throw at the end of each of their turns.

Previous Versions

Name Date Modified Views Adds Version Actions
12/24/2024 7:42:47 AM
24
8
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Coming Soon
ratzzz

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