Armor Class
13
(natural armor)
Hit Points
10
(4d4)
Speed
30 ft.
STR
8
(-1)
DEX
16
(+3)
CON
11
(+0)
INT
6
(-2)
WIS
10
(+0)
CHA
5
(-3)
Skills
Stealth +5
Damage Resistances
Cold, Fire, Lightning
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Abyssal
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The abyssal rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) piercing damage. Creatures hit with this attack must make a DC 10 constitution saving throw or take 10 (3d6) poison damage and be poisoned for 1 minute, targets can repeat the saving throw at the end of each of their turns.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
12/24/2024 7:42:47 AM
|
24
|
8
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Coming Soon
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