Large Fiend (Demon), Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 184 (16d10 + 96)
Speed 15 ft., Fly 120 ft.
STR
18 (+4)
DEX
22 (+6)
CON
22 (+6)
INT
19 (+4)
WIS
19 (+4)
CHA
26 (+8)
Saving Throws DEX +11, WIS +9, CHA +13
Skills Perception +9
Damage Resistances Cold, Fire, Lightning, Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 120 ft., Truesight 60 ft., Passive Perception 20
Languages Abyssal, Celestial, Common, Telepathy 120 ft.
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Innate Spellcasting. The ame damnee's spellcasting ability is Charisma (spell save DC 21). The ame damnee can innately cast the following spells, requiring no material components:

At will: guiding bolt (necrotic damage), invisibility (self only)

3/day: blade barrier, blight, geas, raise dead

1/day: cone of cold, control weather, insect plague

Magic Resistance. The ame damnee has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Ame Damnee makes one wing attack and two claw attacks.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 15 (2d8 + 6) necrotic damage. 

Wing. The ame damnee beats its wings, forcing creatures within 10 ft. to make a DC 17 Strength saving throw or be knocked prone.

Previous Versions

Name Date Modified Views Adds Version Actions
12/24/2024 7:50:14 AM
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2
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12/24/2024 7:51:59 AM
14
1
1.1
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Monster Tags: Demon

ratzzz

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