Aberrant Nature. The attendant is simultaneously always classified as an aberration.
Omen of Chaos. The attendant is most effective under the command of an omen subjugator. While within 120 feet of an omen subjugator, any cold damage dealt by the attendant counts as having been dealt by the subjugator for the purposes of its Cold Dread trait.
Stasis Blade. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 3 (1d6) cold damage.
Withering Blade. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) cold damage. A creature hit by withering blade has its base movement speed reduced by 5 feet until the beginning of the attendant's next turn.
Duskfield Wave (Recharge 4–6). The attendant channels its psionic power and sends a wave of stillness through the ground at a point it can see within 90 feet of it, creating a field of supernatural cold and darkness in a sphere 10 feet in diameter around it which lasts for 2 rounds. A creature that begins its turn inside or passes through the duskfield must make a DC 12 Constitution saving throw. A creature that fails take 5 (2d4) cold damage and has its movement speed halved until the beginning of its next turn, or takes half as much damage and has its base movement speed reduced by 5 feet until the beginning of its next turn on a success. The attendant cannot attempt to recharge its Duskfield Wave if its duskfield is still active.
Description
Related to subjugators and tormentors, the attendant is a humanoid twisted by chaotic magic until its psionic potential starts to reshape it. It wears the armor and clothing it wore before its corruption, and wields weapons formed of psychically-induced stillness. Though attendants are still humanoid, they are far beyond saving, and any attempt to free them of their corruption is doomed to fail.
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