Tendril. Melee Weapon Attack: +3 to hit, reach touch, 1 target, Hit: 1 piercing damage and the agony beetle attaches to the target's spine. The target must make a DC10 Intelligence saving throw or be unaware it has been damaged. The agony beetle may only attach to one target at a time, loses its dexterity bonus during this time, and may detach by spending 5 movement, or be detached by an aware target with escape DC11, or be detached by another that can reach the targets' back automatically. Anyone attacking an attached agony beetle also deals its damage to the host.
Drain: While attached, the agony beetle reduces the target's Constitution score by 1, causing intense agony. A creature with a 0 constitution dies. This reduction lasts until the target finishes a long rest.
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Mythic Action Name. Enter the description for how mythic actions work for your monster here.
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Description
This harmless looking, black scarab beetle psionically lives off the suffering of its victims, hence its name. The agony beetle has a hard, black-veined, chitinous shell that is marked by dark, transverse lines. The shell protects a pair of wings. Six hooked legs are used by the beetle to attach itself to the skin of humanoid or beast. An elongated snout contains a retractable tendril. The agony beetle uses a pair of stubby antennae to sense vibrations as it does not have eyes.
When the agony beetle locates the victim’s spinal column, a bile-coated tendril emerges from the beetle’s snout (agony beetles do not attack invertebrates). The bile anesthetizes the skin so the victim does not feel the tendril enter. Once inside the skin, the tendril is inserted into the spine. The victim is suddenly racked with excruciating pain, and the beetle begins to psionically absorb and store the energy released by the victim. The beetle will remain attached even after fully sated, basking in the flow of energy until the victim dies.
Agony beetles tend to live near water sources where they hope to encounter prey. A pain-devouring creature, the agony beetle never ingests solid food for sustenance, only an occasional sip of water. They will not hesitate to attack members of their own species, but are often no match for other insects more evolved for combat.
Old stories claim that agony beetles originally escaped from a sorcerer-king’s torture chamber. It is more likely that they were (and are) drawn there for obvious reasons. They are not edible and serve only the darkest needs. Halflings sometimes use the beetles in slings and throw them into trespassers’ clothing; it shortens the hunt without harming the meal.
Lair and Lair Actions
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Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
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Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
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