Gargantuan Fiend, Lawful Evil
Armor Class 20 Natural Armor
Hit Points 225 (20d20 + 5)
Speed 45 ft., His six spider-like legs make it easy for him to move around.
STR
30 (+10)
DEX
20 (+5)
CON
30 (+10)
INT
30 (+10)
WIS
25 (+7)
CHA
30 (+10)
Saving Throws STR +16, CON +16, INT +16, CHA +16
Skills Intimidation +12
Damage Vulnerabilities Cold
Damage Resistances Bludgeoning, Force, Piercing, Thunder
Damage Immunities Acid, Fire
Senses Darkvision, Passive Perception 19
Languages All Many languages
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Six Spider-like Legs. It is very hard for PCs to trip Azmodan.

Fire Absorption. If Azmodan is subjected to fire damage, he instead heals the damage he would have received.

Actions

Unarmed Strike. Melee Weapon Attack: +17 to hit, reach 10 ft., 1-3 target. Hit: 1 (2d8 + 2) Bludgeoning damage. 

Fireball. Ranged Weapon Attack: +17 to hit, range 30 ft., 2 target. Hit: 1 (3d6 + 3) Fire damage.

Reactions

Speak. Initiates conversation, often insulting PCs.

Teleport. Azmodan can teleport up to 30 ft away from his current location in any direction.

Legendary Actions

Legendary actions can be made once every other turn.

Ground Stomp (Costs 1 Actions). Azmodan stomps the ground with one of his 6 legs, pushing all PCs 10 ft away from him in all directions.

Summon (Costs 1 Actions). Azmodan summons 1d4 Demon Warriors and sends them to confront the PCs.

Description

Azmodan is a part of the Diablo franchise and is owned by blizzard entertainment.

Lair and Lair Actions

Often resides in the caves of volcanoes, from which he commands his armies.

Regional Effects

The region containing Azmodan's lair is controlled by his army, which creates one or more of the following effects:

  • He will likely expect your arrival.
  • There will most likely be many Demon Warriors on patrol in the region.

If Azmodan dies, these effects fade over the course of 3d8 days.

Habitat: Mountain

RitzierOrc48234

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