Backstabber. When Astrid reduces a creature to 0 hit points, it dies instantly.
Legendary Resistance (1/day). If Astrid fails a saving throw, she can choose to succeed instead.
Sneak Attack (1/Turn). Astrid deals an extra 14 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Astrid that isn't incapacitated and Astrid doesn't have disadvantage on the attack roll.
Multiattack. Astrid makes two attacks with the Blade of Woe.
Blade of Woe. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage. If the target is a creature, Astrid can choose one of the following additional effects:
• The target must succeed on a DC 15 Wisdom saving throw or be frightened of Astrid for one minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.
• The target must succeed on a DC 15 Wisdom saving throw or have disadvantage on saving throws against spells for one minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.
• The target takes an additional 3 (1d6) necrotic damage.
Cunning Action. Astrid takes the Dash, Disengage, or Hide action.
Uncanny Dodge. Astrid halves the damage that she takes from an attack that hits her. Astrid must be able to see the attacker.
Astrid can take 1 Legendary action, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Astrid regains spent legendary actions at the start of her turn.
Attack. Astrid makes an attack with the Blade of Woe.
Slip into Shadows. Astrid moves up to her speed and takes the hide action.
Description
"What happens now is you start your new life in the Dark Brotherhood. You're part of the Family, after all. This, as you can see, is our Sanctuary. You won't find a safer place in all of Skyrim. So get comfortable." —Astrid
As the leader of the Dark Brotherhood’s Falkreath sanctuary, Astrid values her “family” greatly, and has done all she could to keep the guild alive in Skyrim. To keep the only remaining sanctuary in the 4th Era running, she left the Five Tenants behind, surviving on a less rigid structure. She considers her word to be law in the sanctuary, and does not take kindly to threats to her leadership.
An Early Start. Astrid committed her first murder when she was in her adolescence. Her uncle had made certain unwanted advances on her, so she killed him. She found that she enjoyed the act of killing, and did it again and again, enjoying it more each time. Eventually, the Dark Brotherhood found and recruited her. After completing many contracts and meeting her husband, Arnbjorn the werewolf, she eventually became the leader of the Falkreath sanctuary.
Disdain for Tradition. Astrid considers the Five Tenets to be the downfall of the Dark Brotherhood. By taking on a more authoritarian role and ignoring the old ways, Astrid has kept what remains of the Brotherhood alive and well. The arrival of Cicero and the Night Mother have changed things in the sanctuary. Cicero is far more traditional, and could stand as a threat to her leadership. And with the Night Mother around, a new Listener could emerge. With a Listener, her authority would be all but gone, and Astrid’s authority is all that has kept the Dark Brotherhood alive.
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