Medium Humanoid (Human), Chaotic Neutral
Armor Class 9 (12 with mage armor)
Hit Points 305 (13d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
11 (+0)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws WIS +5, CHA +7
Skills Arcana +6, Insight +0
Condition Immunities Charmed
Senses Passive Perception 11
Languages any four languages
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Love Across Nations. The Bull Lord can speak the language of any creature as long as it has listened to the creature for 1min or passes a DC12 Insight check.

Signature Wail. The Bull Lord when casting spells ignores all conditions and instead uses a loud magical wail as a verbal component. It must also wail when using Benign Transportation or At the Tavern Room. Using the wail removes all disadvantage to hit The Bull Lord that involves sight such as invisibility or magical darkness. If the Bull Lord is in an area affected by the silence spell, the Bull Lord cannot use anything requiring the wail.

Actions

Multiattack. The conjurer makes three Arcane Burst attacks.

Arcane Burst. Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (3d10 + 3) force damage.

Spellcasting. The conjurer casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

At will: dancing lights, mage hand, prestidigitation

3/day each: fireball, mage armor

Bonus Actions

Benign Transportation (Recharge 4–6). The Bull Lord teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space that it can see. If it instead chooses a space within range that is occupied by a willing Small or Medium creature, they both teleport, swapping places.

Legendary Actions

At the Tavern Room. When on its turn or brought down to 0hp, The Bull Lord can teleport to the nearest Inn or Tavern and regains 3d10hp. This does not work if The Bull Lord is already in an Inn/Tavern.

Habitat: Urban

CoolGreenBug

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