Medium Undead (Any Race), Any Good Alignment
Armor Class 17 Natural Armor
Hit Points 60 (9d8)
Speed
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
14 (+2)
WIS
14 (+2)
CHA
14 (+2)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 14
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Ethereal Sight: The spirit can see 60ft into the Ethereal Plane when it is on the Material Plane, and Vice Versa.

Incorporeal Movement: The spirit can move through other creatures and objects as if they were difficult terrain. It takes (1d10) force damage if it ends its turn inside an object.

Improved Pack Tactics: The spirits gain advantage on attack rolls if an ally is within 10 feet of the target.

Weapons of Virtue: The spirits spawn with a +1 weapon of their choice from the following list: Longsword, Longbow, Greatsword, Mace, Spear, Battleaxe

Spellcasting. The Standard Battalion Spirit is considered a martial guardian and only has a form of shocking grasp which they can apply to their melee and ranged attacks. When the spirit is conjured the controlling character must declare the type of damage they do with this ability. 

If the spirit conjured was at one time a Player Character then they are considered 9th level spellcaster. Its spellcasting ability is equal to that of the wizard who conjured them. (spell save DC #, +# to hit with spell attacks). The Battalion Spirit has 4 spell slots of 4th level and may choose from the list below.

1st level: Witchbolt, Ice Knife, Inflict wounds, Healing Word

2nd Level: Melf's Acid Arrow, Flame Blade, Dragon's Breath

3rd Level: Thunderstep, Fireball

4th Level: Elemental Bane

Actions

Etherealness: The spirit enters the Ethereal Plane from the Material Plane or vice versa.

Action Melee Attack. Melee Weapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Action Ranged Attack: Melee Weapon Attack: +# to hit, range #/#ft., # target. Hit : # (#d# + #) [damage type] damage

Reactions

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Description

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Ethan_McEwin

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