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Favored Enemy: Aragorn has advantage on Wisdom (Survival) checks to track his favored enemies (orcs and undead), as well as on Intelligence checks to recall information about them.
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Keen Senses: Aragorn has proficiency in the Perception skill.
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Ranger’s Companion: Aragorn can have a loyal animal companion that fights alongside him.
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Spellcasting: Aragorn can cast ranger spells. He uses Wisdom as his spellcasting ability.
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Spells Known (3rd level): Cure Wounds, Hunter’s Mark, Pass Without Trace, Protection from Evil and Good, Lesser Restoration
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Multiattack: Aragorn makes two melee attacks.
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Longsword: Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
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Hit: 11 (1d8 + 4) slashing damage, or 12 (1d10 + 4) slashing damage if used with two hands.
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Shortsword: Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
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Hit: 8 (1d6 + 4) piercing damage.
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Longbow: Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target.
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Hit: 9 (1d8 + 3) piercing damage.
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Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Aragorn, known as Strider to many, is a master ranger and a noble leader. His skills in tracking, survival, and combat are unmatched, making him a formidable opponent. As the rightful heir to the throne of Gondor, his charisma and wisdom guide his actions, always striving for the greater good. With his keen senses and combat prowess, Aragorn is both a protector of the land and a beacon of hope for the free peoples of Middle-earth.
Aragorn (Strider): A tall, rugged figure steps out of the shadows, his eyes sharp and watchful. Clad in leather armor and carrying a longbow and sword, he moves with the grace and confidence of a seasoned ranger. His presence commands respect and inspires those around him, a true leader and warrior.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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