Medium Beast (Human), Chaotic Evil
Armor Class 10
Hit Points 100 (18d8 + 54)
Speed 30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
11 (+0)
WIS
12 (+1)
CHA
12 (+1)
Skills Perception +7
Senses Passive Perception 17
Languages Deep Speech
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Smell. The Bearkin has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The Bearkin makes two attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Description

Wretched, feral and cursed, the beastborn are a blight upon any land they inhabit. Ravenous raiders, ruthless marauders, and unrepentant killers, they are thought to have once been westermen and elves who were cursed by an ancient and evil spirit to plague and ravage the lands they once called home. They exist in only the deepest and remote places of the wilderness in unreachable hovels, sallying out in hordes to prey upon anyone and anything that gets in their way before slipping back into the wilds ahead of any real retribution. Beastborn come in many varieties, but do not live in exclusive bands, mingling in their filthy and putrid lairs in a manner similar to the inhabitants of the cities of the westermen.

 

 

Monster Tags: humanoidfey

Habitat: ArcticForestHillMountainSwamp

Nemike

Comments

Posts Quoted:
Reply
Clear All Quotes