Medium Humanoid (Human), Neutral Good
Armor Class 10
Hit Points 18 (3d8 + 5)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Skills Insight +3, Perception +3, Persuasion +4
Senses Passive Perception 13
Languages Common, Hobbitish
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

 

  • Keen Memory: While Barliman may have a reputation for being forgetful, when it comes to matters of his inn and regular patrons, he has advantage on Intelligence (History) checks to recall details.

  • Innkeeper's Hospitality: Barliman has a knack for making guests feel at home. He has advantage on Charisma (Persuasion) checks when interacting with patrons.

  • Quick Reflexes: If an altercation breaks out in the inn, Barliman can take a bonus action to dodge or disengage.

 

Actions

 

  • Club: Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

    • Hit: 4 (1d6 + 1) bludgeoning damage.

  • Throw Mug: Ranged Weapon Attack: +2 to hit, range 10/30 ft., one target.

    • Hit: 3 (1d4 + 1) bludgeoning damage.

 

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Barliman Butterbur is a warm and welcoming innkeeper who takes pride in his establishment, The Prancing Pony. His friendly demeanor and keen sense of hospitality make him a beloved figure in Bree. Though he can be a bit scatterbrained at times, Barliman's heart is in the right place, and he always strives to ensure the safety and comfort of his guests.

Barliman Butterbur: A stout, jovial man with a friendly smile and a hearty laugh, Barliman Butterbur bustles about The Prancing Pony, ensuring that every patron has a full mug and a warm place by the fire. His presence is a comforting constant in the ever-changing world of Middle-earth.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Khaos87NC63923

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