Medium Beast (Human), Chaotic Evil
Armor Class 8
Hit Points 10 (6d8 + 6)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
8 (-1)
Skills Perception +2, Stealth +4
Senses Darkvision 60 ft., Passive Perception 12
Languages Deep Speech
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Smell. The Ratkin has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The Ratkin makes two attacks, only one of which can be a bite.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Shortsword . Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Wretched, feral and cursed, the beastborn are a blight upon any land they inhabit. Ravenous raiders, ruthless marauders, and unrepentant killers, they are thought to have once been westermen and elves who were cursed by an ancient and evil spirit to plague and ravage the lands they once called home. They exist in only the deepest and remote places of the wilderness in unreachable hovels, sallying out in hordes to prey upon anyone and anything that gets in their way before slipping back into the wilds ahead of any real retribution. Beastborn come in many varieties, but do not live in exclusive bands, mingling in their filthy and putrid lairs in a manner similar to the inhabitants of the cities of the westermen. The most common varieties of beastborn are hybrids of human-like features twisted with the features of rats, wolves, coyotes, bears, goats, weasels, bulls, boar & elk.

 

Monster Tags: humanoidfey

Habitat: ArcticForestMountainSwamp

Nemike

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