Medium Humanoid (Human), Lawful Neutral
Armor Class 13
Hit Points 27 (6d8)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
10 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Skills Deception +5, Insight +4, Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Draconic, Thieves' Cant
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Multiattack. Tarak makes three Dagger attacks.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Target must make a DC 12 dexterity saving throw or take 2 (1d4) poison damage and be poisoned

Animated Cabbage (3/day). Ranged Weapon Attack: +5 to hit, or range 30/60 ft., one target. Hit: 12 (2d10 + 2) piercing damage. On a hit, the target's speed is halved until the end of Tarak's next turn..

Bonus Actions

Cunning Action. Tarak takes the Dash, Disengage, or Hide action.

Description

Before coming to Dragon’s Rest, Tarak was a criminal, but he has since devoted himself to the study of herbs and medicine. He is usually unarmed, but he keeps several daggers hidden in his cell.

Edit: This is the version of Tarak if he has some time to prepare for his fight. It pulls in his background as a poisoner and gardener. 

RippedRhinoVikings

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