Medium Aberration, Unaligned
Armor Class 14 (natural armor)
Hit Points 60 (8d10 + 1)
Speed 15 ft., Burrow 55 ft.
STR
16 (+3)
DEX
10 (+0)
CON
12 (+1)
INT
1 (-5)
WIS
7 (-2)
CHA
3 (-4)
Senses Blindsight 30 ft., Tremorsense 60ft, Passive Perception 8
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Constrict. Melee Weapon Attack: +10 to hit, reach 5 ft, when hit by this attack the target is  restrained for 1 turn if someone does not use their action to break you free you will be paralyzed.

Monster Tags: Misc Creature

Habitat: UnderdarkUrban

Dstin

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