Armor Class
14
(natural armor)
Hit Points
60
(8d10 + 1)
Speed
15 ft., Burrow 55 ft.
STR
16
(+3)
DEX
10
(+0)
CON
12
(+1)
INT
1
(-5)
WIS
7
(-2)
CHA
3
(-4)
Senses
Blindsight 30 ft., Tremorsense 60ft, Passive Perception 8
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Constrict. Melee Weapon Attack: +10 to hit, reach 5 ft, when hit by this attack the target is restrained for 1 turn if someone does not use their action to break you free you will be paralyzed.
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