Armor Class
15
(natural armor)
Hit Points
50
(7d12 + 9)
Speed
50 ft.
STR
18
(+4)
DEX
15
(+2)
CON
15
(+2)
INT
3
(-4)
WIS
12
(+1)
CHA
7
(-2)
Skills
Perception +3
Damage Resistances
Necrotic
Condition Immunities
Charmed, Frightened, Poisoned
Senses
Passive Perception 13
Languages
Abyssal --
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Corruption. Apply 1 stack of the damned per hit
Multi-Attack. the wolf can use its action to attack with 2 bite attacks
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Reactions
Lock Jaw. when an attack misses the wolf the wolf can attempt to grapple the attacker with a contested grapple check.
Comments