Armor Class
14
Studded Leather
Hit Points
60
(8d8 + 24)
Speed
STR
16
(+3)
DEX
14
(+2)
CON
16
(+3)
INT
10
(+0)
WIS
14
(+2)
CHA
12
(+1)
Skills
Animal Handling +4, Athletics +5
Senses
Passive Perception 12
Languages
Common
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Beast Affinity: Advantage on saving throws against being frightened or charmed.
Pack Leader: Summoned creatures within 30 feet of the Beast Tamer have advantage on attack rolls while the Beast Tamer is conscious.
Actions
Crack of the Whip: Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 8 (1d10 + 3) slashing damage, and the target is pulled 10 feet closer.
Beast’s Fury (Recharge 5-6): The Beast Tamer makes two melee attacks and gains advantage on all Strength checks until the start of their next turn.
Summon Tamed Creature: Summons a warped creature (Dire Wolf or Tiger). The creature fights for 1 minute or until killed.
Description
- Role: Melee Combatants/Controllers
- Appearance: Clad in leather armor adorned with claw marks and fur, the Beast Tamers carry whips and wear animal masks (lion, tiger, bear) that seem unnervingly lifelike. They have unnaturally long, clawed fingers.
- Tactics: Beast Tamers get up close to disrupt the party’s formation. They use their summons to split the party’s attention while focusing on grappling or pulling vulnerable characters.
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