Medium Humanoid, Chaotic Evil
Armor Class 16 Studded Leather
Hit Points 75 (15d10)
Speed 30 ft.
STR
13 (+1)
DEX
19 (+4)
CON
9 (-1)
INT
12 (+1)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws DEX +7, WIS +4
Skills Acrobatics +10, Perception +4, Stealth +10
Senses Darkvision 60 ft., Passive Perception 16
Languages Deep Speech
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Mind of the Void. The Warp Swordsman has advantage on saving throws against being charmed or frightened.

Dimensions Edge. As a bonus action the Warp Swordsman may cause the edge of their weapon to become a vanishingly thin portal to The Void. Doing so grants an additional  2d8 force damage to all attacks made with that weapon.

Warp Hop. As part of the Warp Swordsmans movement it may cast the spell Misty Step at will.

Actions

Multiattack. The Warp Swordsman makes three melee attacks with its longsword

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. 

 

Reactions

Thunderous Retreat. Upon taking more than 15 damage in a single melee attack the Warp Swordsman  may cast the spell Thunderstep as a reaction

Description

The Children of the Void, sometimes reffered to as the Kenos-Inanis, hail from a poorly studied plane known as The Void. They are humanoid in appearance with unusaly long limbs and elongated and smooth skulls. Their motivations are unknown and they often apear suddenly and in groups to wreak havoc seemingly at random. They seem to be masters of a subset of conjuration magic, specifically self teleportation.

Among their numbers they are organised by a caste system in which each individual has a highly specialised role. The Warp Swordsmen are the frontline fighters of the group, deftly warping around the battlefield to sow confusion and chaos.

Monster Tags: humanoid

RabidGinger

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