Medium Humanoid (Orc), Chaotic Evil
Armor Class 12 (armor scraps)
Hit Points 25 (3d10 + 5)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
4 (-3)
WIS
4 (-3)
CHA
4 (-3)
Skills Intimidation +2
Damage Immunities Acid, Necrotic
Condition Immunities Charmed, Exhaustion, Frightened, Grappled, Stunned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Suicidal. Having no self preservation and a severe lack of intelligence, corrupted Orcs are unable to be intimidated and will attack the closest target it sees, even if it means certain death. 

 

 

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 2) slashing damage.

Black Bile. Ranged Attack: +5 to hit, reach 5 ft. or range 20/30 ft., one or multiple targets. Hit: 6 (2d6 + 2) acid damage. 

Bonus Actions

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Reactions

Reactive. As a reaction, due to their low intelligence, any creature that attacks the orc (unless it is overwhelmed) will instantly be targeted, moving at 10 feet toward its target and forgetting the first hostile it was targeting previously. 

Overwhelmed. As a reaction, once 8HP or below, this orc will become enraged and can use its bonus action. All players must roll a D20, the lowest roller is then targeted. The corrupted orc can then attempt an attack with it's Greataxe with disadvantage.

Description

Orcs are burly raiders with prominent lower canines that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them. But these orcs are different...

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

victorykp7

Comments

Posts Quoted:
Reply
Clear All Quotes