Medium Humanoid (Any Race), Any Evil Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Darkvision, Passive Perception 10
Languages Any one language (usually Common)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Unusual Nature. The CEO doesn’t need air, food, drink, or sleep.

Actions

Spellcasting. The CEO casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17): 

At will:

Passively Aggressive (Mind Sliver): They drive a disorienting spike of psychic energy into the mind of one creature they can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of the CEO's next turn.

We're A Family Here (Charm Person): The CEO attempts to charm a humanoid they can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by the CEO until the end of their next turn, or if the CEO is harmed. The charmed creature regards the CEO will an uneasy grin and attempts to stay off of their radar (cannot move closer to the CEO). When the spell ends, the creature knows it was charmed.

2/day each:

(Employee of the Month) Antagonize: The CEO whispers magical words that antagonize one creature of their choice within range. The target must make a Wisdom saving throw. On a failed save, the target takes 2d8 psychic damage and must immediately use its reaction to make a melee attack against another creature of the CEO's choice that they can see.

Negative Review (Ego Whip): the CEO lashes the mind of one creature they can see within range, filling it with despair. The target must succeed on an Intelligence saving throw or suffer disadvantage on attack rolls, ability checks, and saving throws, and it can’t cast spells. At the end of each of its turns, the target can make another Intelligence saving throw. On a success, the spell ends on the target.

Reactions

Money Under the Table. After being hit with a melee or spell attack, the CEO hands over a pouch of gold and one target within 60 feet must make a DC 17 Wisdom saving throw or have disadvantage on any attacks on the CEO until the end of their next turn.

Reject (Counterspell): The CEO attempts to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a success, the creature’s spell fails and has no effect.

 

 

 

Legendary Actions

The CEO immediately has an action once pulled from polar bear form.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

ohvember

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