Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Multiattack. The bear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Artic Breath (Recharge 5-6). The bear exhales a burst of frost in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking (4d4) cold damage on a failed save, or half as much damage on a successful one.
ICEE®. As a reaction, a creature within 10 ft when the bear is hit with a melee attack must make a DC14 Dexterity saving throw or their speed is reduced by 10 feet and has disadvantage on attack rolls it makes before the end of its next turn.
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