Large Beast (Druid), Neutral Evil
Armor Class 18 (natural armor)
Hit Points 180 (5d10 + 15)
Speed 40 ft., Swim 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
16 (+3)
INT
2 (-4)
WIS
13 (+1)
CHA
7 (-2)
Skills Perception +3
Damage Resistances Force
Condition Immunities Prone
Senses Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The bear makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Artic Breath (Recharge 5-6). The bear exhales a burst of frost in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking (4d4) cold damage on a failed save, or half as much damage on a successful one. 

Reactions

ICEE®. As a reaction, a creature within 10 ft when the bear is hit with a melee attack must make a DC14 Dexterity saving throw or their speed is reduced by 10 feet and has disadvantage on attack rolls it makes before the end of its next turn.

Monster Tags: Misc Creature

Habitat: Arctic

ohvember

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