Huge Beast, Unaligned
Armor Class 20 Natural
Hit Points 276 (6d12 + 22)
Speed 60 ft., Climb 60 ft., Burrow 30 ft.
STR
22 (+6)
DEX
18 (+4)
CON
24 (+7)
INT
14 (+2)
WIS
8 (-1)
CHA
1 (-5)
Saving Throws STR +11, DEX +9, CON +12
Skills Perception +12, Stealth +14
Damage Resistances All
Damage Immunities Poison
Condition Immunities Blinded, Deafened, Restrained
Senses Darkvision 120 ft., Passive Perception 16
Languages None
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Spider Climb. The spider can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Web Walker. The spider ignores movement restrictions caused by webs, and it knows the location of any other creature in contact with the same web.

Legendary Resistance (3/Day). If the spider fails a saving throw, it can choose to succeed instead.

Reflective Carapace. Any time the ancient desert spider is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1, the ancient desert spider suffers affects as normal, on a 2 to 5, the ancient desert spider is unaffected. On a 6, the ancient desert spider is unaffected, and the effect is reflected back at the caster as though it originated from the ancient desert spider, turning the caster into the target.

Actions

Multiattack. The Ancient Desert Spider makes three attacks: one with its web and two bites.

Bite. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 19 (3d12 + 8) piercing damage plus 10 (3d8) poison damage.

Web. reach 60ft./120Ft. circle Dexterity Saving Throw: DC 16, all creatures the webbing. Failure: The target has the Restrained condition until the web is destroyed (AC 10; HP 5; Vulnerability to Fire damage; Immunity to Poison and Psychic damage).

Poison Breath (Recharge 5–6). The dragon exhales poisonous gas in a 30-­-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 48 (16d6) poison damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Ethereal Jaunt. As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

Legendary Actions

The Ancient Desert Spider can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The ancient desert spider regains spent legendary actions at the start of its turn.

Bite. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 19 (3d12 + 8) piercing damage plus 10 (3d8) poison damage.

Web (Recharge 5–6). Dexterity Saving Throw: DC 13, one creature the spider can see within 60 feet. Failure: The target has the Restrained condition until the web is destroyed (AC 10; HP 5; Vulnerability to Fire damage; Immunity to Poison and Psychic damage).

Poison Breath (Recharge 5–6). The Spider exhales poisonous gas in a 30-­-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 48 (16d6) poison damage on a failed save, or half as much damage on a successful one.

Description

Ancient Desert Spiders are lethal predators that make their homes under sanddunes or deep in desert caves. These beasts are massive in size and require full squads of trained personnel to fight off. Rarely are these beasts slain, when on the losing end of a fight they have a tendency to display survival instincts and flee to return and fight another day. Over the centuries these spiders have developed a nigh-invulnerable carapace that aids in their survivability as well as a breath attack to fend off large dangerous packs. These beasts are fast, strong, and cunning, and have an obsession with arcane energies, making their number one food source wizards, sorcerers, druids and green dragons.

When encountered in their lairs they are twice as dangerous, as they appall having their nest invaded by intruders. 

Lair and Lair Actions

An ancient desert spiders lair is always a desert cave, typically nestled in or near canyon walls and underground caves. Their lairs are decorated with thick layers of webbing and web sacks of its prior victims. These caves tend to be sought out as treasure troves due to the ancient desert spider's fondness of arcane energies. leaving magical items open to grab for those brave enough to venture into these deadly depths.

Difficult Terrain: The cave of an Ancient Desert Spider is filled with its webbing from floor to ceiling. movement speed is halved for those traversing in its home. Players and creatures walking in this lair must succeed a DC 14 DEX saving throw or be entangled in webs for 1 turn.

Home Field: The Ancient Desert Spider has advantage on Initiative rolls.

Patch Work Webbing: After suffering a severe enough injury the ancient desert spider can take an action, to sporadically roll around in the webs around it too patch a wound. The Ancient Desert spider heals for 8d12+20. This can be done so long as there are webs in the lair.

Previous Versions

Name Date Modified Views Adds Version Actions
12/22/2024 8:15:24 PM
2
1
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Coming Soon
12/28/2024 4:37:04 PM
8
1
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Coming Soon

Habitat: Desert

icraighead826

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