Medium Swarm of Huge dragons, Neutral Good
Armor Class 17
Hit Points 90 (10d8 + 30)
Speed 20 ft., Climb 20 ft.
STR
20 (+5)
DEX
16 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
8 (-1)
CHA
25 (+7)
Saving Throws CHA +10
Damage Immunities Bludgeoning
Senses Darkvision 60 ft., Passive Perception 15
Languages Common Speaks in a childish, basic manner, misusing and mispronouncing words.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Tight Squeeze. Chopin can move through a space as narrow as 2 inches wide without squeezing. He may decrease the minimum by 8 inches, but will take 1d6+2 

Tantrum. Due to a strange hatred for stones, any Stone-Adjacent creature that is hit by Chopin also takes 4 (1d8) bludgeoning damage. Any nonmagical weapon made of stone, granite, obsidian, or similar materials is also affected if the wielder is hit, even if they themselves aren’t. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed.

Chopin can break through 2-inch-thick, nonmagical rock in 1 round.

Soluble. When he comes into contact with water, he takes (1d8) acid damage.

Actions

Slap. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) bludgeoning damage.

Indear. Chopin chooses one of the following gestures to indear himself the target, making them roll a Wisdom saving throw; Gift: He gives the target an item he currently possesses or could easily obtain immediately - such as a flower. If the gift would be particularly thoughtful or useful, like a rogue receiving a new dagger, they roll with disadvantage. Hug: Chopin gives the target a big hug. If they succeed at the wisdom save, they must also make a dexterity saving throw, or be grappled. Compliment: The DM must think of an in-character compliment. The party decides that the compliment is good, (target rolls with disadvantage), or bad, (target has advantage). If the table cannot decide unanimously, the target rolls normally. Plead: He begs for the party’s mercy. Druids, clerics, and paladins roll with disadvantage, while rogues and barbarians roll with advantage. This affects everyone on the field.

Bulk Up. Chopin morphs into a much more monstrous form of himself for one turn, adding 3 points to his Strength, Constitution, and Dexterity scores. All players must make a Wisdom saving throw to avoid being Frightened. When in this form, the slap action now deals Slashing damage with its giant claws. Any creature grappled by Chopin will take 2d6+8 Bludgeoning damage.

He may not take this action two turns in a row.

Bonus Actions

Regrow. He may physically heal any wounds or regrow any part of his body. However, his hp is not changed.

Reactions

Division. When Chopin is subjected to slashing damage, it splits into two new Chopins if it has at least 10 hit points. Each new Chopin has hit points equal to half the original Chopin’s, rounded down. New Chopins are one size smaller than the original.

Description

When you get lost in the woods, if you wander around too long, you may find yourself unknowingly entering what is known by adventurers as the Lilac Forest, said to be an area of woodland where the magic Feywilds seep into our realm. As you keep walking, you shall stumble upon a quaint cottage in a clearing. If you dare knock, he will let you in. A pale bearfolk in a scarlet cloak. As he welcomes you in, you will be offered tea and buttered bread. He means you no harm, truely, but you must decline the meal lest you lose your self to the Feywild. Do not bring any stones or stone possessions. Leave them at the door. After you spend the night in his guest room, you will awaken at the edge of the forest, back home, with a warm, red cloak draped around you.

Monster Tags: humanoidfey

Habitat: Forest

CondomCleaverLmao

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