Medium Aberration, Neutral Evil
Armor Class 17 (natural Armor)
Hit Points 68 (9d8 + 27)
Speed 0 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
14 (+2)
WIS
16 (+3)
CHA
7 (-2)
Skills Perception +6, Stealth +6
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison
Condition Immunities Exhaustion, Petrified, Poisoned
Senses Darkvision 120 ft., Passive Perception 16
Languages Celestial
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Temporal Restrictions. While being directly observed the Weeping Angels revert to their stone form and are considered to be petrified, with the exceptions that their damage resistances stay the same as what is listed in their stat block, and they are still acutely aware of their surroundings.

Temporal Manipulators. While not being directly observed the Weeping Angels gain a movement speed of 80ft. and the Temporal Lock ability.

Blink Pulse. At the start of the Weeping Angels turn all creatures currently observing the Weeping Angel must make a DC 15 Wisdom Saving throw or blink involuntarily.

If this pulse causes all creatures currently observing the Angel to blink then the Angel is freed from its Temporal Restrictions and gains the benefits from its Temporal Manipulation until the end of its current turn.

False Appearance. While the stone cursed remains motionless, it is indistinguishable from a normal statue.

Actions

Temporal lock. Melee Weapon Attack: +5 to hit, reach 5ft., One target. Hit 9 (2d6+3) Slashing Damage.

If the target is a creature it must succeed on a DC 13 Constitution saving throw or be petrified for 1d4 rounds. While petrified the target ages a number of years equal to the number of rounds they were petrified. They also take 1d6 Psychic damage for every year they aged, on their return to normal form.

Monster Tags: Angel

Habitat: DesertMountainUrban

FourOverFour

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