Huge Elemental (Elemental), Typically Chaotic Neutral
Armor Class 28 Natural
Hit Points 1000 (50d20)
Speed 50 ft., Climb 70 ft., Swim 35 ft.
STR
30 (+10)
DEX
13 (+1)
CON
30 (+10)
INT
15 (+2)
WIS
20 (+5)
CHA
6 (-2)
Saving Throws STR +19, DEX +10, CON +19, WIS +14
Skills Animal Handling +13, Athletics +29, Survival +32
Damage Resistances Bludgeoning, Force, Piercing, Slashing; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed
Senses Passive Perception 19
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

The representaion of the Force. This creature only can be Finished with Force type Damage. 

Spellcasting. This creature can cast at will one of this Spells , one per turn.

[Magic Missile(3 Missiles)(1d4+1[3])]

[Duo Magic Missile(6 Missiles)(1d4+1[6])]

[Squad of Magic Missile(12)(1d4+1[12])],

[Group of Magic Missiles(18)(1d4+1[18])],

[Clan of Magic Missiles(30)(1d4+1[30])],

[Comunity of Clan of Magic Missile(420)(1d4+1[420])],

[Rapidly Heavy Rain of Magic Missiles Society(6500)(1d4+1[6500])]

Actions

Force Punch. One punch charged with force. 

Action Melee Attack. Melee Weapon Attack: +6 to hit, reach 40 ft., AoE [Square 60 ft each side] target. Hit: 100 (4d20 ) bluegning damage + 20 Force damage. The target's have to make a Con test dc 14 if they fail they get dazed. 

 

Colossal Beem of Force: A chest Colossal Force Beem 

Action Ranged Attack. Ranged Weapon Attack: +18 to hit, range 5/1200 ft., 1 target. Hit: 90 (d20 + 30 + 40) Force damage.

Bonus Actions

Force Domain. If a live thing can have a force magic item, magic spell or be a force magic being ,they have to make a Con test if they fail ⅛ of the maximum hit points of the creature are taken and the Golem gain the taken hit points in  his normal hit points count. 

Group of  Force Punch. 

Action Melee Attack. Melee Weapon Attack: +24 to hit, reach 35 ft., AoE [Square 90 ft each side] target. Hit: 320 (12d20 ) bluegning damage + 80 Force damage. The target's have to make a Con and a Str test dc 24 if they fail they get dazed and prone by 3 turns. (8 Turns Cooldown)

Reactions

Fear of be in a week situation. When bellow 60% of hit points this creature gain a permanent 5 extra attack and 1 more bonus action.

Gain Advantage in Atacks at target below 60 % of hit points and in interval of 10 turns the Force Shield regain 120 hit points. 

Force Shield.1000 hit points:A force shield appear around the creature. When hit by something half the damage taken by the shield is send to the maker of the damage half of the damage taken and half of de half of the damage taken by the shield is the amount of temporary hit points that this creature will gain each time that shield is hit by some attack the amount change depending  of the damage taken each time. 

Description

A black compose of Anty material and Force magic energy that have heavy and very mass body they can walk underground and underwater with help of his weight.

Can use Force magic in a another power level beyond Dragons and Others creatures.

Monster Tags: Elemental

Habitat: Underwater

rafaelromanosilva07

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