Chameleon Skin. The Voidborne has advantage on Dexterity (Stealth) checks made to hide.
Stench. Any creature other than a Voidborne that starts its turn within 5 feet of the Voidborne must succeed on a DC 14 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of all Voidborne for 1 hour.
Magic Resistance: The Voidborne has advantage on saving throws against spells and other magical effects.
Spider Climb: The feralmaw excel at ambushes, stalking their prey. They have the ability to climb walls at normal speed and ceilings at half movement.
Sight of the Void: The feralmaw is not impeded by darkness, magical or not, and cannot be blinded.
Multiattack. The Voidborne makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 2) slashing damage.
Spitting: The Voidborne has the ability to spit a stream of black sticky ichor. This ichor hardens trapping its victim in place. Ranged attack: +4 to hit, reach 5 ft., one target. Victim must succeed on a DC12 Dexterity saving throw or have one limb stuck to the nearest surface. A successful Strength saving throw on a DC 12 is needed to break free.
Description
From the depths of the Void, it slithers forth, a creature of pure malice and instinct, born of shadows and darkness. Standing upright like a twisted, nightmarish reflection of a bipedal hunter, its form is both alien and terrifying. Its skin is a deep, lustrous amethyst, a color that shimmers and shifts like the fading light of distant stars. The surface of its hide is sleek, almost liquid in appearance, but rippled with scales sharp enough to catch the faintest light.
The Voidborne moves with unnerving grace, its every motion laced with predatory intent. Its lithe body stands taller than a man, with long, powerful limbs that end in clawed feet and hands capable of rending flesh from bone. The talons on its feet are like curved obsidian blades, easily tearing through stone, while its hands bear talons even more wicked, perfect for impaling or slashing through the defenses of its prey. The claws seem to hunger for the scent of blood, flexing in anticipation of its next strike.
Its head is a nightmare of jagged, angular features—its eyes glimmer with an unnatural, radiant violet hue, glowing like the last embers of a dying star. Beneath its flat, reptilian brow, rows of razor-sharp teeth glisten in the dark, each one like the edge of a shattered blade, ready to tear into anything unfortunate enough to cross its path. Its mouth, wide and filled with menace, stretches unnervingly far, a terrifying snarl constantly tugging at the corners of its lips.
Despite its terrifying features, it is a creature of subtlety. The Voidborne is an ambush hunter, cloaked in the ability to blend seamlessly into its surroundings. Its chameleon-like skin can shift to match the deep, swirling hues of the Void itself, rendering it nearly invisible against any backdrop—be it the shifting dark of a night sky, the jagged edges of an alien landscape, or even the very shadows it calls home. To the untrained eye, it is nothing more than a ripple in the air, a faint whisper of movement, until it is too late.
As a General, it is a master of battlefield tactics, its cunning and ruthless nature matched only by its brutal efficiency. It commands other Voidborne like an extension of its will, understanding the ebb and flow of combat with a precision that is terrifying. There is no honor in its victories—only the cold, inevitable slaughter of those that stand in its way. This is no mindless predator, but a calculating killer, its mind as sharp and merciless as the talons it wields.
When it strikes, it strikes with overwhelming force, its attacks swift, brutal, and exacting. The Voidborne moves like a shadow in the night, a terrifying force of nature bent on annihilation. Only those with the most stalwart hearts dare to face it, and even then, victory is a fleeting illusion.
Comments