Medium Humanoid, Neutral Evil
Armor Class 16 natural armor
Hit Points 95 (11d8 + 46)
Speed 20 ft., Swim 40 ft.
STR
18 (+4)
DEX
10 (+0)
CON
20 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
18 (+4)
Saving Throws STR +6, CON +7, CHA +6
Skills Stealth +3
Senses Passive Perception 10
Languages Bullywug, Common Bullywug, Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Amphibious. The bullywug can breathe air and water.

Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.

Swamp Camouflage. The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Standing Leap. The bullywug's long jump is up to 20 feet and it's high jump is to 10 feet, with or without a running start.

Actions

Multiattack. The bullywug lord makes three melee attacks: one with its bite and two with its greatclub.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d4+4) piercing damage. 

Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 9 (1d8 + 4) bludgeoning damage. 

Battle Croak (1/Day). Each bullywug of the bullywug lord's choice that is within 40 feet of it, can hear it, and not already affected by Battle Croak gain advantage on attack rolls until the start of the bullywug lord's next turn. The bullywug lord can then make one attack as a bonus action.

Description

Bullywugs consider themselves the right and proper rulers of the swamps. They follow an etiquette ofsorts when dealing with outsiders and each other, subject to the whims and fancies of their lord - a bullywug of unusually large size. 

Habitat: Swamp

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