Amphibious. The bullywug can breathe air and water.
Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Swamp Camouflage. The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
Standing Leap. The bullywug's long jump is up to 20 feet and it's high jump is to 10 feet, with or without a running start.
Multiattack. The bullywug lord makes three melee attacks: one with its bite and two with its greatclub.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d4+4) piercing damage.
Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 9 (1d8 + 4) bludgeoning damage.
Battle Croak (1/Day). Each bullywug of the bullywug lord's choice that is within 40 feet of it, can hear it, and not already affected by Battle Croak gain advantage on attack rolls until the start of the bullywug lord's next turn. The bullywug lord can then make one attack as a bonus action.
Description
Bullywugs consider themselves the right and proper rulers of the swamps. They follow an etiquette ofsorts when dealing with outsiders and each other, subject to the whims and fancies of their lord - a bullywug of unusually large size.
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