Brute. A melee weapon deals one extra die of its damage when the Cowman hits with it (included in the attack).
Surprise Attack. If the Cowman surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (2d12 + 3) slashing damage.
Hooved Kick. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage, and if the target is Medium or smaller, the target must succeed on a DC 13 (Or DC 15 if the target is Small or Tiny) Strength saving throw or be knocked prone.
Description
Cowmen are murderous, bloodlusted monsters that prowl the Infinite Staircase and other interplanar spaces. Cowmen sometimes appear in a shower of blood somewhere on the Infinite Staircase when a creature of great evil slays a helpless innocent. The Cowman then begins to stalk the interplanar lands, mercilessly attacking anything it sees.
A Cowman resembles a demonic, coal-black ox walking on its hind legs. In place of the front hooves that normal oxen have, a Cowman has black steel gauntlets that it holds its wickedly serrated greataxe with. Cowmen have red eyes that glow softly when another living creature is near.
Every living creature in the multiverse is a Cowman's enemy. Cowmen are cursed with an unquenchable urge to slay other creatures, and not even other Cowmen are safe. A Cowman can not be persuaded to spare a creature's life in any way. When a Cowman attacks a creature, either the Cowman or the creature will die.
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