Magic Resistance. The mage hunter has advantage on saving throws against spells and other magical effects.
Multiattack. The mage hunter makes two longsword attacks.
Longsword. Melee Weapon Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage or 9 (1d10 + 4) Slashing damage if the attack is two handed. If the mage hunter hits a creature concentrating on a spell, the target has disadvantage on the saving throw it makes to maintain its concentration.
Javelin. Melee or Ranged Weapon Attack Roll: +6, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Disrupting Attack. When a creature within 5 feet of the mage hunter casts a spell, the mage hunter can use its reaction to make one longsword attack against that creature.
Gear
Plate armor, shield, longsword, 2 javelins, manacles, potion of healing
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