Medium Or Small Humanoid (Any Race), Any Lawful Alignment
Armor Class 18 Plate, Shield
Hit Points 110 (16d8 + 32)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +6, CON +5, WIS +4
Skills Athletics +6, Perception +3
Gear Pistol, Rapier
Senses Passive Perception 13
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The mage hunter has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The mage hunter makes two longsword attacks.

Longsword. Melee Weapon Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage or 9  (1d10 + 4) Slashing damage if the attack is two handed. If the mage hunter hits a creature concentrating on a spell, the target has disadvantage on the saving throw it makes to maintain its concentration.

Javelin. Melee or Ranged Weapon Attack Roll: +6, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Reactions

Disrupting Attack. When a creature within 5 feet of the mage hunter casts a spell, the mage hunter can use its reaction to make one longsword attack against that creature.

 

Gear

Plate armor, shield, longsword, 2 javelins, manacles, potion of healing

DustD2020

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