Armor Class
16
Dex
Hit Points
45
(4d10 + 5)
Speed
40 ft., Fly 15 ft.
STR
10
(+0)
DEX
16
(+3)
CON
12
(+1)
INT
9
(-1)
WIS
16
(+3)
CHA
12
(+1)
Saving Throws
DEX +5, WIS +5
Damage Resistances
Poison
Condition Immunities
Exhaustion
Senses
Darkvision 60 ft, Passive Perception 15
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Keen vision. Corrasa has advantage on perception checks.
Barely hit. If you hit Corrasa by their AC they take half damage.
Actions
Multiattack. Two pincer attacks
Pincer. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) piercing damage.
Stinger. RangedWeapon Attack: +6 to hit, range 5 ft., 1 target. Hit: 4 (1d4 + 2) piercing damage. PLus con save DC 12 or take 7 poison
Description
Scorpion Man
Comments