Medium Humanoid (Human, Shapechanger), Chaotic Good
Armor Class 12 in humanoid form, 13 (natural armor) in wolf or hybrid form
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Perception +4, Stealth +3
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 14
Languages Common (can't speak in wolf form)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Shapechanger. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack. (Humanoid or Hybrid Form Only). The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).

Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws. (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.

Spear (Humanoid Form Only). Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Bonus Actions

Primal Howl: Half the damage recieved on any given attack.

Legendary Actions

Infinite Duress. Melee Weapon Attack: +4 to hit, reach 60 ft horizontal, 10 ft vertical. one target. Hit: 23 (4d10 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 15 Constitution saving throw or be restrained. Regardless of success, the target is knocked down.

The werebold cannot be interrupted, stunned, grappled, or magically affected while making the 60 ft leap in infinite duress. The only ability to avoid the leap is having a greater than or equal to large sized creature in the straight path.

The Werebold heals for 100% of all damage done with the move, and regains an action in completing the legendary action. 

Hit a 10 for recharge (ignore legendary action mechanics)

Description

A werebold is a savage predator that can appear as a humanoid, as a wolf, or in a terrifying hybrid form—a furred and well-muscled kobold body topped by a ravening head.

Monster Tags: Shapechanger

Habitat: ForestHillMountainUnderdark

Voidwalker105

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