Medium Swarm of Tiny plants, Typically Chaotic Neutral
Armor Class 7 Natural armor
Hit Points 10 (3d8)
Speed 5 ft., Climb 5 ft.
STR
7 (-2)
DEX
7 (-2)
CON
7 (-2)
INT
7 (-2)
WIS
7 (-2)
CHA
17 (+3)
Damage Vulnerabilities Bludgeoning, Force, Piercing, Slashing
Damage Immunities All damage from spells, Psychic, Thunder
Condition Immunities Blinded, Deafened, Exhaustion
Senses Unknown Knows when the Great Fern calls., Passive Perception 17
Languages Undercommon Can only speak phrases
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Telepathic Hub: The Awakened Spore Clump can use its telepathy to initiate and maintain telepathic conversations with up to ten creatures at a time. The Awakened Spore can let those creatures telepathically hear each other while connected in this way.

 

Actions

Multi-Fling- The Spore Clump hurls spores at you at high speeds, dealing 1d8 Psychic damage for each consecutive failed DC 15 dexterity saving throw. 

Reactions

Gurgle - The spore clump will utter a phrase of mystery in Undercommon. Any Creature within hearing distance must succeed a DC 15 Charisma saving throw or else be charmed until the start of the Awakened Spore Clump's next turn. (Can be used 3 times per day)

Description

An awakened spore clump is a swarm of spores from the Great Awakened Fern given sentience and mobility by its mother.

 

Previous Versions

Name Date Modified Views Adds Version Actions
5/2/2025 2:31:36 AM
5
3
1
Coming Soon

Monster Tags: Misc Creatureplant

Habitat: Forest

Thundermetta

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