Large Construct, Any Alignment
Armor Class 17
Hit Points 37 (2d10)
Speed 20 ft., Burrow 30 ft.
STR
19 (+4)
DEX
6 (-2)
CON
20 (+5)
INT
9 (-1)
WIS
16 (+3)
CHA
6 (-2)
Skills Arcana +8, History +10
Senses Blindsight, Tremorsense, Passive Perception 16
Languages Celestial, Terran
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

spikes. if hit attacker roll dex save dc8 if failed take 4 piercing damage

 

Actions

 

smash. Melee Weapon Attack: +2 to hit, reach 10 ft., 1target. Hit:  (2d6 + #) [damage type] damage.

energy ray. Ranged Weapon Attack: +4 to hit, range 20/40 ft., 1-2 target. Hit: 10 (3d6 + 2) [fire or radiant] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a large rocky creature with crystals holding it together. its head is a gaping maw having 3-5 gems floating in it and serving as eyes

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

The_Three_Ts

Comments

Posts Quoted:
Reply
Clear All Quotes