spikes. if hit attacker roll dex save dc8 if failed take 4 piercing damage
smash. Melee Weapon Attack: +2 to hit, reach 10 ft., 1target. Hit: (2d6 + #) [damage type] damage.
energy ray. Ranged Weapon Attack: +4 to hit, range 20/40 ft., 1-2 target. Hit: 10 (3d6 + 2) [fire or radiant] damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a large rocky creature with crystals holding it together. its head is a gaping maw having 3-5 gems floating in it and serving as eyes
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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