Large Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 75 (17d10)
Speed 30 ft.
STR
18 (+4)
DEX
9 (-1)
CON
18 (+4)
INT
3 (-4)
WIS
1 (-5)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Darkvision 120 ft., Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells or other magical effects.

Aversion to Fire. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Extradimensional Container. This animate bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is reduced to 0 hit points, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing an awakened bag of holding inside an extra-dimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. A Bag of Holding Golem instinctively understands this and will refuse to interact with another extra-dimensional space to avoid destroying itself, losing the items in its care, and potentially endangering its master.

 

 

Actions

Multiattack. The golem makes two Strap Whip attacks.

Satchel Grapple. Melee Weapon Attack: +5 to hit. reach 5ft. one Medium or smaller target. Hit. 6(1d6+3) bludgeoning damage  and the target is grappled.

Devour. The golem can attempt to devour a creature into its bag that it is grappling. The creature must make an Strength(Atheltics) check DC 15. On a fail, the creature is devoured into the bag

While devoured the creature is blinded and restrained, it has three quarters cover against attacks and other effects outside the golem. When the golem moves, the engulfed creature moves with it.

An absorbed creature can try to escape by taking an action to make a DC 15 Strength check. On a success, the creature escapes and enters a space of its  choice within 5 feet of the golem. The golem can absorb a total of 2 medium sized creatures, or 4 small creatures, or 1 large.

 

 

Previous Versions

Name Date Modified Views Adds Version Actions
3/7/2026 4:35:04 PM
10
4
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Coming Soon
Kram6275

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