Medium Aberration (Goblinoid), Chaotic Evil
Armor Class 16 Natural armour
Hit Points 60 (6d12 + 5)
Speed 30 ft.
STR
18 (+4)
DEX
11 (+0)
CON
13 (+1)
INT
6 (-2)
WIS
11 (+0)
CHA
6 (-2)
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Charge. If the Banda moves at least 10ft before making a melee attack it can add an extra damage die to it’s first melee attack.

 

Actions

Multiattack. The Banda makes two melee attacks.

Claw swipe. Melee attack: +5 to hit, Reach 5ft., one target. Hit: 12 (2d6) slashing damage.

Haymaker. Melee attack: +5 to hit, Reach 5ft., one target. Hit: 12(2d6) bludgeoning damage.

Concussive wail. The creature lets out a piercing cry., Any creature within 30ft of the Banda that can hear must make a wisdom saving throw DC10., on a fail the creature takes 6 (1d6) psychic damage.

 

Description

Another vile experiment that only vaguely resembles the creatures fused for it’s creation. The Banda has a shrunken and hairless head, with pointed ears, sunken eyes and sharp teeth. Their arms are coated in bony spines along the length of their forearms, with thick bony plates on their knuckles. This thick natural armour also covers their chest and legs, making them resilient, however their muscular bodies are slow and not very agile. These creatures were built to be enforcers, capable of crushing anything in their path. 

Habitat: Underdark

Fishy_104

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