Armor Class
13
Natural Armor
Hit Points
7
(2d6)
Speed
30 ft., Climb 30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
10
(+0)
INT
1
(-5)
WIS
10
(+0)
CHA
3
(-4)
Saving Throws
STR +2
Damage Vulnerabilities
Fire
Damage Resistances
Piercing, Poison
Condition Immunities
Charmed, Frightened
Senses
Darkvision 60 ft, Passive Perception 10
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
- Keen Smell: Advantage on Wisdom (Perception) checks that rely on smell.
- Pack Tactics: Advantage on attack rolls if an ally is within 5 feet and not incapacitated.
- Climber: Can climb difficult surfaces, including upside down on ceilings, without needing an ability check.
Actions
- Bite:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d6 + 2) piercing damage.
Description
Giant ants look much like a normal ant with six legs, a waspish segmented body, and large antenna. Their hides are covered in thick chitin, and they have large, serrated mandibles flanking their mouths and stingers on their tails.
Lair and Lair Actions
5% chance an ant joins every turn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/30/2024 7:12:08 PM
|
6
|
1
|
1
|
Coming Soon
|
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