Medium Humanoid (Human), Neutral
Armor Class 16 Chainmail
Hit Points 39 (5d8 + 12)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws STR +5, CON +5
Skills Athletics +5, Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (1d12+8) slashing damage.

Fighting Styles:

Great Weapon Fighting: When you roll damage for an attack you make with a Melee weapon that you are holding with two hands, you can treat any 1 or 2 on a damage die as a 3. The weapon must have the Two-Handed or Versatile property to gain this benefit.

Second Wind:You have a limited well of physical and mental stamina that you can draw on. As a Bonus Action, you can use it to regain Hit Points equal to 1d10+6.

You can use this feature twice. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.

Monster Tags: NPC

Santaklaus87

Comments

Posts Quoted:
Reply
Clear All Quotes