Large Elemental, Neutral
Armor Class 15
Hit Points 72 (9d10 + 18)
Speed 0 ft., Fly 90 ft.
STR
14 (+2)
DEX
20 (+5)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws DEX +7
Damage Resistances Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Auran
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Air Form: The Blizzard Elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Hail Aura: The Blizzard Elemental has a permanent aura of strong hail within a 10ft Sphere centered on it, all creatures that arent immune to cold damage must succeed in a DC 15 Constitution saving throw, taking 1d4 cold damage on a failure.

Manifestation of Weather: While within a blizzard, hail or other wind and ice related weather the Blizzard elemental has advantage on stealth skill checks.

Furthermore it is fueled by the weather regaining 2d4+2 hit points at the start of its turn.

Actions

Multiattack: The Blizzard Elemental makes two Slam attacks.

Slam: Melee Weapon Attack +7 to hit, 5ft reach, one target for 2d6+5 bludgeoning damage + 1d6 cold damage.

Hail Wirlwind (Recharge 5-6): All creatures within 15ft of the Blizzard Elemental must succeed in a DC 15 Strength saving throw, being pushed 10ft near the Blizzard Elemental and taking 6d6 cold damage on a failure, half as much damage on a success and no additional effects.

Description

An Blizzard Elemental is a funneling cloud of whirling cold air with a vague semblance of a face. It can turn itself into a screaming cyclone of hail, creating a whirlwind that batters creatures even as it flings them away.

Previous Versions

Name Date Modified Views Adds Version Actions
12/31/2024 12:32:13 PM
5
1
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Coming Soon

Habitat: DesertMountain

Corpse_on_the_Trone

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