Air Form: The Blizzard Elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Hail Aura: The Blizzard Elemental has a permanent aura of strong hail within a 10ft Sphere centered on it, all creatures that arent immune to cold damage must succeed in a DC 15 Constitution saving throw, taking 1d4 cold damage on a failure.
Manifestation of Weather: While within a blizzard, hail or other wind and ice related weather the Blizzard elemental has advantage on stealth skill checks.
Furthermore it is fueled by the weather regaining 2d4+2 hit points at the start of its turn.
Multiattack: The Blizzard Elemental makes two Slam attacks.
Slam: Melee Weapon Attack +7 to hit, 5ft reach, one target for 2d6+5 bludgeoning damage + 1d6 cold damage.
Hail Wirlwind (Recharge 5-6): All creatures within 15ft of the Blizzard Elemental must succeed in a DC 15 Strength saving throw, being pushed 10ft near the Blizzard Elemental and taking 6d6 cold damage on a failure, half as much damage on a success and no additional effects.
Description
An Blizzard Elemental is a funneling cloud of whirling cold air with a vague semblance of a face. It can turn itself into a screaming cyclone of hail, creating a whirlwind that batters creatures even as it flings them away.
Previous Versions
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12/31/2024 12:32:13 PM
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5
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1
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Coming Soon
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