Armor Class
14
(natural armor)
Hit Points
84
(8d12 + 32)
Speed
30 ft.
STR
18
(+4)
DEX
8
(-1)
CON
18
(+4)
INT
7
(-2)
WIS
12
(+1)
CHA
6
(-2)
Damage Vulnerabilities
Fire
Damage Resistances
Bludgeoning, Piercing
Senses
Blindsight 60 ft., Passive Perception 11
Languages
Understands Druidic, but cannot speak
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Siege Monster. The treant deals double damage to objects and structures.
False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.
Actions
Branch Smash. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 2d8 + 4 bludgeoning damage.
Root Snare. The treant can use its Branch Smash attack to try to snare a creature. A target hit by this attacks is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the treant can't snare another target.
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