Huge Plant, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 84 (8d12 + 32)
Speed 30 ft.
STR
18 (+4)
DEX
8 (-1)
CON
18 (+4)
INT
7 (-2)
WIS
12 (+1)
CHA
6 (-2)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Senses Blindsight 60 ft., Passive Perception 11
Languages Understands Druidic, but cannot speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Siege Monster. The treant deals double damage to objects and structures.

False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.

Actions

Branch Smash. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 2d8 + 4 bludgeoning damage.

Root Snare. The treant can use its Branch Smash attack to try to snare a creature. A target hit by this attacks is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the treant can't snare another target.

RollforInit

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