Plant Camouflage. The Octarine Tree has advantage on Dexterity (Stealth) checks it makes in forest terrain.
Enraged. While bloodied, the Octarine tree gains advantage on all attack rolls.
Siege Monster. The Octarine Tree deals double damage to objects and structures.
Multi-attack: The monster makes three attacks.
Thwack Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 19 (2d12+6) bludgeoning damage and the target must succeed on a DC 16 Strength saving throw. On a failed save, it is pushed 10 feet and knocked prone.
Crushing Roots. Melee Weapon Attack: +10 to hit, reach 20 ft., one creature. Hit: 25 (3d12 + 6) bludgeoning damage. If the target is a Large or smaller creature, it has the grappled condition (escape DC 16). While grappled, the creature also has the restrained condition. The Tree can grapple up to four creatures this way.
Delerium Fruit. Ranged Weapon Attack: +10 to hit, range 60/120 ft., one target. Hit: 15 (2d8 + 6) necrotic damage and the target must succeed on a DC 16 Constitution saving throw or gain one level of contami nation. If a creature fails this saving throw by 5 or more, an arcane anomaly is triggered centered on the creature.
Take Root. The tree can use this action only if it hasn’t moved this turn. The Octarine tree plants itself into the ground. It regains 18 (4d8) hit points and becomes immobilized until the start of its next turn. While immobilized in this way, the Octarine Tree is immune to the grappled, prone, and restrained conditions, and its AC becomes 20. These benefits end early if the tree takes any fire damage
Description
Trudging through the thick overgrowth of Queens Park Garden, you come across a massive tree with dark, nearly blackened bark, branches swaying and bobbing in the haze filled winds of the city. Unlike its barren and dying cousins nearby, its bright and flourishing foliage is alive. The ribs and veins of its thick purple leaves are shot through with pulsing octarine. Gently glowing upon its branches in small clusters are delerium crystals, sprouting from the tree like acorns.
The whistling of the wind echoes through the delirium growths causing them to cling and echo like eerie chimes. As you draw closer, the thick boughs begin to shake and bend against the wind, and the tree’s roots suddenly tear up from the soft earth. The massive shambling tree lurches up, and its darkened bark stretches and forms into a snarling grotesque face as it barrels towards you.
Comments