Elemental Demise. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.
Innate Spellcasting. The efreeti’s innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: detect magic
3/day each: enlarge/reduce, tongues
1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire
Multiattack. The efreeti makes Three scimitar attacks or uses its Hurl Flame twice.
Molten Blade. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) slashing damage plus 21 (6d6) fire damage.
Hurl Flame. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.
Vorrakith can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature’s turn.
- Blazing Strike. Vorrakith makes a Molten Blade attack.
- Fiery Step. Vorrakith teleports up to 60 feet to an unoccupied space he can see, leaving a burst of flames behind. Each creature within 5 feet of his departure point must succeed on a DC 20 Dexterity saving throw or take 14 (4d6) fire damage.
- Summon Heat (Costs 2 Actions). Vorrakith superheats a 20-foot radius area within 60 feet. The area becomes difficult terrain for 1 minute, and any creature that ends its turn there takes 10 (3d6) fire damage.
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