Gargantuan Monstrosity (Mind Flayer), Chaotic Evil
Armor Class 24 natural armor
Hit Points 382 (33d20 + 330)
Speed
STR
30 (+10)
DEX
10 (+0)
CON
30 (+10)
INT
20 (+5)
WIS
18 (+4)
CHA
3 (-4)
Saving Throws STR +19, INT +14, WIS +13
Damage Vulnerabilities Radiant
Damage Resistances All
Damage Immunities Cold, Psychic
Senses Passive Perception 20
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Horror of the Depths: In this creatures true form any creature rolling initiative must make a INT save dc 14 or have disadvantage on every roll in the fight (out of fear).

Monstrous Speed: This creature gets 2 actions and 2 bonus actions per turn.

Old Ones Vision: This creature has 200 Ft of dark vision and cant be blinded.

Banish Immune: This creature cant be banished or imprisoned anywhere with any type of magic.

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.

Action Ranged Attack. Ranged Weapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Cthulhu is a giant anthropoid with an octopus head with feelers. It has giant claws on its feet and long narrow wings. It is believed that he was one of the Great Old Ones who came from beyond the earth.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

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