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Molten Scales: The Blistering Sandwyrm's body is covered in heat-resistant, obsidian-like scales, granting it resistance to fire damage. When the Sandwyrm takes damage from a melee attack, the attacker takes 5 (1d10) fire damage as the creature's molten hide burns them.
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Thermal Burrow: The Blistering Sandwyrm's burrowing abilities are enhanced by the hot, volcanic environment of the Blistering Peaks. When it burrows, it can leave a trail of molten rock in its wake. Any creature that enters this trail or starts its turn in the trail takes 10 (3d6) fire damage.
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Lava Breath (Recharge 5-6): The Sandwyrm can exhale a cone of molten lava in a 30-foot line that is 5 feet wide. Each creature in that area must make a DC 18 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one. The lava then remains for 1 round, and any creature that enters the area must make a Dexterity saving throw or take an additional 10 (3d6) fire damage.
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Heat Aura: The Blistering Sandwyrm emits an aura of extreme heat. Any creature that starts its turn within 10 feet of the Sandwyrm takes 5 (1d10) fire damage.
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Multiattack: The Blistering Sandwyrm makes three attacks: one with its bite, one with its tail, and one with its molten claws.
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Bite: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 28 (4d8 + 6) piercing damage.
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Molten Tail Slam: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 6) bludgeoning damage plus 7 (2d6) fire damage.
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Molten Claws: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (2d8 + 6) slashing damage plus 5 (1d10) fire damage.
The Blistering Sandwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Blistering Sandwyrm regains spent legendary actions at the start of its turn.
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Molten Burst (Costs 2 Actions): The Sandwyrm releases a burst of molten debris in a 10-foot radius. Each creature in the area must make a DC 18 Dexterity saving throw, taking 12 (3d6) fire damage on a failed save, or half as much on a successful one.
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Scorched Tail (Costs 1 Action): The Sandwyrm lashes out with its tail, striking one creature within 10 feet. Hit: 23 (3d10 + 6) bludgeoning damage plus 7 (2d6) fire damage.
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