Pack Tactics. The skeleton has advantage on an attack roll against a creature if at least one of the skeleton's allies is within 5 feet of the creature and the ally isn't incapacitated
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Indistinguishable from your run-of-the-mill Skeleton, these undead are controlled from another entity, artifact or master, granting them the ability to coordinate their attacks with one another and making them far more deadly in combat. When encountered in large numbers, these Skeleton's are very dangerous, even to experienced adventurers. In combat, these creations will try to stay together in formations in order to capitalize on their ability to work as a cohesive force.
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