Medium Undead, Lawful Evil
Armor Class 13 (armor scraps)
Hit Points 13 (2d8 + 4)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands all languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The skeleton has advantage on an attack roll against a creature if at least one of the skeleton's allies is within 5 feet of the creature and the ally isn't incapacitated

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Indistinguishable from your run-of-the-mill Skeleton, these undead are controlled from another entity, artifact or master, granting them the ability to coordinate their attacks with one another and making them far more deadly in combat. When encountered in large numbers, these Skeleton's are very dangerous, even to experienced adventurers. In combat, these creations will try to stay together in formations in order to capitalize on their ability to work as a cohesive force.

Monster Tags: undead

Habitat: Urban

FalconiRedlynn

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