Arsenal. The bandit can use an arsenal of different weapons from: daggers, battleaxes, swords, and maces. For each bandit pick one of these weapons for them to use in the battle.
Multiattack. The captain makes multiple melee attacks based off of weapon: four with a gilded knife, three with a iron sword, and two with the mace or battleaxe.
Gilded Knife. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Iron Sword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Battleaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) slashing damage
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Description
Bandit Leaders are the captains or commanders of the bandits in Deepwoken, they usually are seen huddled by a campfire with a small amount of bandits at their side. Though a large amount of Bandit Leaders can be found at a settlement in Lower Erisia. They can use a variety of weaponry and all sport the same studded leather armor with red hints over a white undershirt.
Previous Versions
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9/1/2024 2:44:56 PM
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9/1/2024 2:57:00 PM
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9/1/2024 2:59:01 PM
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12/30/2024 11:58:34 PM
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7
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1/2/2025 2:33:02 AM
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8
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1
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