Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 13 (leather armor)
Hit Points 34 (6d8 + 7)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Senses Passive Perception 10
Languages Common Any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Arsenal. The bandit can use an arsenal of different weapons from: daggers, battleaxes, swords, and maces. For each bandit pick one of these weapons for them to use in the battle.

 

Actions

Multiattack. The dagger bandit can make two dagger attacks.

Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.

Broadsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage.

Battleaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d10) slashing damage

Reactions

Parry. The bandit adds 2 to its AC against one melee attack that would hit it. To do so, the bandit must see the attacker and be wielding a melee weapon.

Description

Bandits are commonly found in Lower Erisia looking to prey on weaker people by attacking in groups to kill and rob them. They usually are huddled around a campfire at the side of a Bandit Leader. 

Previous Versions

Name Date Modified Views Adds Version Actions
9/1/2024 1:09:40 PM
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12/31/2024 4:34:54 AM
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1/1/2025 6:23:52 AM
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1/1/2025 6:39:31 AM
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1/2/2025 2:40:20 AM
16
1
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Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

vglade213

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