Arsenal. The bandit can use an arsenal of different weapons from: daggers, battleaxes, swords, and maces. For each bandit pick one of these weapons for them to use in the battle.
Multiattack. The dagger bandit can make two dagger attacks.
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.
Broadsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage.
Battleaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d10) slashing damage
Parry. The bandit adds 2 to its AC against one melee attack that would hit it. To do so, the bandit must see the attacker and be wielding a melee weapon.
Description
Bandits are commonly found in Lower Erisia looking to prey on weaker people by attacking in groups to kill and rob them. They usually are huddled around a campfire at the side of a Bandit Leader.
Previous Versions
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9/1/2024 1:09:40 PM
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12/31/2024 4:34:54 AM
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1/1/2025 6:23:52 AM
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1/1/2025 6:39:31 AM
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1/2/2025 2:40:20 AM
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