Medium Humanoid (Orc), Chaotic Evil
Armor Class 16 Natural armor
Hit Points 32 (4d12 + 8)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
14 (+2)
WIS
13 (+1)
CHA
8 (-1)
Saving Throws STR +7, CON +6
Skills Intimidation +0
Damage Resistances Bludgeoning from non magical attacks
Senses Darkvision 120 ft., Passive Perception 1
Languages Common, Orc common, orcish
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. 

 

Rage.(2/day) In battle, the Albino Orc Warlord fights with a primal ferocity. On its turn, it can enter a rage as a bonus action. While raging, it gains the following benefits, as long as it isn't wearing heavy armor.

  • It has advantage on Strength checks and Strength saves.
  • When it makes a melee weapon attack using Strength, it gains a +2 to the damage roll.
  • It has resistance to bludgeoning, piercing, and physical damage.

Its rage lasts 1 minute. It ends early if It is knocked unconscious or if its turn ends without it having attacked a hostile creature or taken any damage since its last turn. it can also end its rage on its turn as a bonus action.

 

 

Actions

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 18 (2d12 + 3) slashing damage. 

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Monster Tags: Orc

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