Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Rage.(2/day) In battle, the Albino Orc Warlord fights with a primal ferocity. On its turn, it can enter a rage as a bonus action. While raging, it gains the following benefits, as long as it isn't wearing heavy armor.
- It has advantage on Strength checks and Strength saves.
- When it makes a melee weapon attack using Strength, it gains a +2 to the damage roll.
- It has resistance to bludgeoning, piercing, and physical damage.
Its rage lasts 1 minute. It ends early if It is knocked unconscious or if its turn ends without it having attacked a hostile creature or taken any damage since its last turn. it can also end its rage on its turn as a bonus action.
Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 18 (2d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
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