Resilience: The Voidborn has resistance to radiant and necrotic damage.
Devourer of Power (Recharge 6): As an action, the Voidborn targets a creature it has reduced to 0 hit points within the last minute. The Voidborn absorbs the residual energy, gaining temporary hit points equal to 5 × its proficiency bonus (20 temporary hit points at base). These hit points last for 1 hour or until expended.
The Voidborn can expend these temporary hit points on the following abilities:
Eldritch Surge: Spend 5 temporary hit points to gain advantage on its next attack roll or saving throw, or to reroll a failed one.
Empowered Strike: Spend up to 10 temporary hit points. The next melee or spell attack deals additional damage equal to the temporary hit points spent.
Resilient Form: Spend 5 temporary hit points to gain resistance to one damage type of its choice until the end of its next turn.
Multiattack: The Voidborn makes two melee attacks.
Void Blade (Melee Weapon Attack):
+4 to hit, reach 5 ft., one target.
Hit: 8 (1d10 + 2) slashing damage plus 3 (1d6) necrotic damage.
Void Bolt (Ranged Spell Attack):
+5 to hit, range 60 ft., one target.
Hit: 10 (2d6 + 3) necrotic or radiant damage (Voidborn’s choice).
Void Step: The Voidborn can teleport up to 30 feet to an unoccupied space it can see. This ability costs 10 temporary hit points if available; otherwise, it cannot be used.
Description
Voidborn resemble humans in appearance but possess otherworldly eyes that glow faintly with cosmic energy. They are enigmatic and secretive, their motives as varied as their cosmic origins. In battle, Voidborn are versatile and adaptive, using absorbed power to strike harder, defend themselves, or adapt to new threats.
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