Small Beast, Neutral
Armor Class 8 Natural Armor
Hit Points 12 (2d8)
Speed 30 ft.
STR
14 (+2)
DEX
7 (-2)
CON
10 (+0)
INT
3 (-4)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws WIS +3, CHA +7
Damage Vulnerabilities Bludgeoning
Damage Resistances Slashing
Condition Immunities Charmed, Grappled
Senses Darkvision, Passive Perception 2
Languages None It knows body language
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Playful. Dumb as Rocks. Loyal. Loves the taste of ANY meat. Very protective.

 

Actions

Bite, Ram, Light bulb, Dash, Jump, Hide.

Action Melee Attack. Melee Bite Attack: +2 to hit, reach 5 ft., 1 target. Hit: 1 (1d6 + 2) [Piercing] damage.

Action Melee Attack. Melee Ram Attack: +2 to hit, reach 5 ft., 1 target. Hit: 1 (1d6 + 2) [Bludgeoning] damage. If moving for more then half movement deal another 1d6.

 

Bonus Actions

 Shake it off, make the mucus on there body shoot around them making 10ft of difficult terrain. Light bulb, Disengage

Reactions

Opportunity attack.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here. A grotesque cross between a pug and a anglerfish, stout and small these animals smell of fish and drool. They secret a mucus that allows them to escape danger and make the ground around them wet, They shake the mucus off like a dog. There face is of a pug and body too, they have a angler bulb on the top of there head that emits light, with fins on the top and side of there body's, however they don't use them for swimming.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
1/2/2025 9:10:17 AM
24
0
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Coming Soon

Monster Tags: beast companion

Habitat: Swamp

MeatyBoy79309

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