Armor Class
15
Natural Armor
Hit Points
38
(8d6 + 10)
Speed
40 ft., Fly 20 ft.
STR
15
(+2)
DEX
15
(+2)
CON
15
(+2)
INT
9
(-1)
WIS
12
(+1)
CHA
9
(-1)
Saving Throws
CHA +1
Skills
Intimidation +1, Perception +3, Stealth +4
Senses
Passive Perception 13
Languages
Common
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Promising Threat. The bestial spirit has advantage on Charisma (Intimidation) checks if the target has seen it hit a creature with its chomp attack in the past minute.
Actions
Chomp. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Reactions
Devour. When the bestial spirit reduces a creature to 0 hit points, it consumes some of the creature’s essence, regaining 1d10 hit points.
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