Armor Class
12
Hit Points
13
(2d12)
Speed
30 ft.
STR
11
(+0)
DEX
12
(+1)
CON
10
(+0)
INT
10
(+0)
WIS
12
(+1)
CHA
12
(+1)
Saving Throws
WIS +3
Skills
Deception +2
Gear
Leather Armor, Sickle
Senses
Passive Perception 10
Languages
Common
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Ritual Sickle. Melee Attack Roll: +4, reach 5 ft. Hit: 5(1d8 + 1) Necrotic damage plus 2 slashing damage.
Description
A cloaked figure wielding a sickle bears the mark of the pale devil Titivulus.